Blog Archives

Post Mortem: Gentleman’s Gambit

Welcome Home isn’t the only project I’ve been working on over the past six weeks. Teaming up again with many of the same people from Sol Solutions I’ve been working on Gentleman’s Gambit. The Game Overview Gentleman’s Gambit is an

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Posted in Design, Dev blog

Welcome Home, Twine interactive narrative part 3

Well it’s been a busy week since I made my last post about this project. In this time I’ve been getting feedback and making new versions based on said feedback. Much of the work has been simple typo hunting, but

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Posted in Design, Dev blog

What’s the draw? Block/Cube sandboxes.

Another genre that has seen a rapid rise in recent years is the Block(e.g. Terraria)/Cube(e.g. Minecraft) Sandbox genre, games where there’s little real objective except for what the player(s) choose. The success of this genre is perhaps a little bit

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Posted in Concepts, Design, Inspirations

What’s the draw? Rogue-Likes

It’s time for me to take a look at another genre that has taken off in recent years and has even started branching off into sub-genres. I’ll be taking a look at the king of RNG based games, the Roguelike.

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Posted in Concepts, Design, Inspirations

Welcome Home, Twine interactive narative part 2

A few weeks back I started a project to convert one of my short stories to a Twine based interactive narrative. While I’d love to say I’ve been really busy and been hard at work, alas health issues have slowed

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Posted in Design, Dev blog

What’s the draw? Idle Clickers.

Perhaps one of the more unusual genres to come about in recent years… Cookie Clicker, Adventure Capitalist, Clicker Heroes, and many many more. They all share a common theme, click to get money, hire things to get money for you.

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Posted in Concepts, Design, Inspirations

Welcome Home, Twine interactive narrative part 1

I’ve recently started a project on my own to convert one of my short stories into an interactive narrative using Twine. The story I’m converting will be Welcome Home, I’m choosing this one because it’s something that I’ve wanted to

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Posted in Design, Dev blog

Post Mortem: Sol Solutions

Over the past few weeks been working on a project by the name of Sol Solutions with a few other people. We recently wrapped up and so it’s a good time to look back on how things went. The Game

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Posted in Design, Dev blog

What’s the draw? Pokémon

I can think of few better examples of how mainstream games have gotten than Pokémon. Growing up myself it was somewhat unusual to spend time playing computer games… go forward a generation or two and you’ll find many young adults

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Posted in Concepts, Design, Inspirations

Need or Greed? Monetization in games.

There’s few things that can raze ire and heated discussion in gaming than one word, Monetization. For a long time it was the domain of the mobile development sector of the industry and was met with ire and disdain by

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Posted in Concepts, Design